using System;
using UnityEngine;

[Serializable]
public class MenuCameraFOV : MonoBehaviour
{
	public void Awake()
	{
		Time.timeScale = 1f;
		Time.fixedDeltaTime = 0.033f;
		float num = ((float)Screen.width + 0f) / ((float)Screen.height + 0f);
		if (!(num <= 1.5f))
		{
			gameObject.GetComponent<Camera>().fieldOfView = 60f;
		}
	}

	public void Main()
	{
	}
}
